![]() This issue was obviously a priority in the development of DR2, as it’s an assemblage of choices made to avoid the same pitfalls - for example, large open spaces have been replaced by narrow, claustrophobic ones designed to get an equal amount of challenge out of a smaller number of zombies. ![]() The original Dead Rising was so obsessed with creating huge areas packed with zombies that the developers didn’t stop to confirm that the Xbox 360 would be able to display them with a stable framerate. ![]() And lose the jacket.ĭead Rising 2 was built by people mindful of its predecessor’s shortcomings. WTF Chuck, you’ve been framed for mass murder, so stop telling people who you are. LOW That last boss fight somehow manages to be a worse version of Dead Rising‘s worst boss fight. HIGH Chainsaw + Kayak Paddle = the most fun you’ll ever have navigating a horde of zombies.
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